Prior Planning Produces Proper Performance (The 5 P's).
In Chapter 11 of Digital Storytelling in the Classroom,
Jason Ohler (2008) introduces the DST production process. Although all steps in
the process are mentioned, the author dedicates most of the chapter to just two
key steps: Phase I-Story Planning, and Pre-Phase I –Getting Ready. I agree with
Ohler on this; like any project, planning is often the difference between
success and failure. He is right in emphasizing the importance of these steps.
Pre-phase I is described by Ohler (2008) as, “… a few big
picture issues to consider that can make or break a project” (pg.135, para.2). As
such, pre-phase I tasks involve the larger picture of validating the
environment in which the DST will eventually be presented. Questions like, has
there been administrative buy-in? Do you have permission to use the media? Is
parent permissions going to be needed, and do you have them? As well as
questions on the technology required and other big-picture considerations.
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(Ohler, 2012). |
Phase I is described by Ohler (2008) as “…story planning and
development...” (pg.140, para.1). The author also distinguishes between two
major types of DSTs – Computer-Based DST and Performace-Based, or “green screen
storytelling” (pg.140, para.1-2). I
agree with the author on this distinction as well. The two different forms have
inherently major differences when it comes to production; and the author is
right to point this out.
Imagine Compter-Based DSTs as slide shows with voice-overs.
Performance-Based DSTs on the other hand are videos featuring the storyteller
standing in front of the supporting media presentation; just like the TV
weatherman does. One type is not necessarily more difficult to produce than the
other type, but planning and production do have major differences. Those
differences are discussed in detail in Chapter 11 by the author, resulting in
an excellent resource for teachers on the subject in my view.
One last thought on Chapter 11. Ohler emphasizes his website
(www.jasonohler.com/storytelling)
by encouraging readers to download his digital storytelling storyboard
templates for use in creating “something more formal” (Ohler, 2008, pg.143,
para.3). In fact however, there are quite a few very useful and downloadable
artifacts to be found on the author’s website. Numerous planning and
development tools that Ohler uses personally; potentially valuable tools the
author has made free to anyone who may want to jumpstart their own DST project.
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